5⋮11 Agent

sphere 05 11

Agent: o͞or-fĕm /uɹ.fɛm/

In the flow of change through time forms emerge which influence change in order to sustain themselves. These forms are agents of change. Like the first cellular organisms self-organizing around volcanic vents on the ocean floor in the chemical soup of the earth’s ancient oceans. The basic aspect of these agents is homeostasis. These agents direct change to create a dynamic constant. As these agents guide change we may now call this activity Will. In the fullness of emanation we come to identify one of these agents with the self.

A great example of an agent is the glider in Conway’s Game of Life. This is a self-replicating pattern in a simple automated world, a sort of self-playing game. This is the simplest sort of agent. It has no sense of the world or of itself, no facility for planning or wanting. Further spheres will build from the agent to develop these facilities.

The tree of o͞or-fĕm is formed by budding of Agent (sphere 05 11) from Chaos (sphere 00 01) forming path 8 (0x08). Paths 9 (0x09) and 10 (0x0a) split from paths 0 (0x00) and 1 (0x01). Paths 3 (0x03) and 6 (0x06) migrate with the new sphere while maintaining their connections to Form (sphere 03 05) and Change (sphere 04 07).

6 tree simple